![]() ![]() ![]() But first, we have to get the treasure for this dungeon. In this room, take the teleporter and you'll end up in front of the door locked with the Big Key. Open this treasure chest to acquire the dungeon's Big Key! Woohah! With that in hand, go through the door at your left. Fall through this hole and you'll land on a solitary platform with a treasure chest on it. There's a hole in the ground all the way to the right. Go down 'til you can't anymore (the room with the southern most two lanterns), then go east. If done quick enough, the room to your right (off-screen) will expand big time. Then, whilst avoiding the Wizzrobes in both room, use the Lamp or Fire Rod to light up all four lanterns. Make sure the pathway to each lantern is clear. To do so, you must first push the two side blocks forward on each of the four lanterns, then the middle one up or down. What you have to do is get the four lanterns in two rooms (two in each room = four) all lit up. The next two rooms can be a little complicated. In this room, go south, then east, then swing north, going through the door and up the stairs to the next floor. Within this room, grab the dungeon's Compass from the treasure chest, then go back south, and south again to a new room. Light up all four torches in here while avoiding the flying floor tiles to make the northern door unseal itself. Kill the enemies in here to get another Key, and unlock the door to your left, going into the next room. Unlock the door there and go through to the next room. Grab that key, then go to the southwest end of the room. Pick up the skull pot there to reveal a switch - hit this switch to make a treasure chest with a Key appear. Now that the crystal switch has been struck, go to the cage on the catwalks to the left end of the room. Work your way all the way back to the large room with all of the doors, stairs, et cetera. At the extreme south end of this room is a locked door. Lift up the pot to find a Key, and hit the crystal switch to gain access to the southern portion of the room. Slay the enemies in this room and go to the west side. Go straight across and north into another room, then follow this passageway north, and then west into yet another room. Then, use one of the Keys on the northern door in the room. To get to the treasure chest un-injured, use the Cane of Byrna or Magic Cape. Then, lift up the pots in the room to find a Key and another switch which will make a treasure chest appear, which also will have a Key. In this room, go east into the next room. Get to the staircase leading back up to the catwalks in the northeast corner of the room, and go through that door into the next room. Walk westward along this confusing ground floor. Go down the stairs in this room to get on the main floor of this room. Go through the door and into the next room. kill the Wizzrobes in the room and the sealed door to the north will open. If you didn't get the Blue Mail in the Ice Palace, you're screwed - the Wizzrobe's magic'll take away four hearts per hit on anyone not wearing the Blue Mail. You'll have to deal with some pesky Wizzrobes here. In this next room, swing around to the main area of the room. When you get to a gap in the floor, use your Hookshot to cross the gap and then approach the door on the other side, going down the stairs and to the next room. Stand upon this symbol and use your Ether Medallion to make the doorway to the Misery Mire appear.Īs you start out, go north and then east. This is actually the symbol of the Ether Medallion. Approach the alter in the middle of the swamp, and walk all the way to where the emblem of a lightning bolt is. Once those are both gotten, the Misery Mire entrance is right in this same location. Step onto this warp and you'll be in the Misery Swamp in the Dark World. Instead, lift the righthand side green stone there to reveal a warp into the Dark World. However, when he brings you there, don't jump off of the cliff you're on. Call on the Duck with your Flute and have him bring you to the sixth location, the Desert of Mystery. Because the Misery Mire is located in the Misery Swamp, and both of the things we need to get are in this area, I'll first tell you how to get to the Misery Swamp, then tell you what you need to get there before entering the Misery Mire itself. The Misery Mire is the sixth of seven Crystal Dungeons in Hyrule's Dark World. ![]()
0 Comments
Leave a Reply. |